02-04-2019, 03:11 PM
IIRC, SF1 creatures on PC were generated procedurally; there was no set list of lifeforms, and they certainly weren't given individual names. I'll have to check through my files again; I know that there were given verbal attributes and intended behaviors to go along with them - stuff like "Aggression: Wolf" and so forth. The creature creation procedure I came up for SFRPG was loosely based on that system.
"Bitchin'" was one of the attributes IIRC.
I also seem to recall that each creature had a "mate", which in this case means that it was simply paired up with another creature for purposes of determining its behaviors. For example, an herbivore matched up with a producer; if the producer was sessile, it would sit there and do nothing, while the herbivore would likely go and eat its "mate". Things like that. I don't know if those behaviors actually made it into the game or not but I know that was Binary Systems' original intent.
"Bitchin'" was one of the attributes IIRC.
I also seem to recall that each creature had a "mate", which in this case means that it was simply paired up with another creature for purposes of determining its behaviors. For example, an herbivore matched up with a producer; if the producer was sessile, it would sit there and do nothing, while the herbivore would likely go and eat its "mate". Things like that. I don't know if those behaviors actually made it into the game or not but I know that was Binary Systems' original intent.