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		<title><![CDATA[Brave Army Community - Dev Corner]]></title>
		<link>https://bravearmy.com/community/</link>
		<description><![CDATA[Brave Army Community - https://bravearmy.com/community]]></description>
		<pubDate>Wed, 22 Apr 2026 02:22:23 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Trees and Shrubery]]></title>
			<link>https://bravearmy.com/community/thread-33.html</link>
			<pubDate>Tue, 26 Feb 2019 14:48:46 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://bravearmy.com/community/member.php?action=profile&uid=5">Atmoman</a>]]></dc:creator>
			<guid isPermaLink="false">https://bravearmy.com/community/thread-33.html</guid>
			<description><![CDATA[Marvin,<br />
<br />
Here are a few trees and shrubbery that I have created for testing.  <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Let me know if these are the correct height</span></span>.  I matched them to the sizes of the ones you included with the download link, so they should be.  It took me longer to find out how to incorporate all these into one package.  Hopefully I did it correctly.  <img src="https://bravearmy.com/community/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<br />
If these are ok, I can easily create many more for the different planet types/elevations that you mentioned in comments section shown on the main page under the <span style="font-weight: bold;" class="mycode_b">"We want... a Shrubbery"</span> section.<br />
<br />
I gave these trees/shrub some rather strange names. They could be renamed to something different.<br />
<br />
Here is a link where you can download the unitypackage file.  I have also included some screen captures and have provided the links below:<br />
<br />
The Tall Trees, Medium Tree, and Shrub can be found at the following link:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="http://www.jfdhobbies.com/StarflightRemake/AlienPlantsGameObjects.unitypackage" target="_blank" rel="noopener" class="mycode_url">http://www.jfdhobbies.com/StarflightRema...itypackage</a></span><br />
<br />
<br />
The Screen Captures for the above trees/shrub can be found at the links below:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="http://www.jfdhobbies.com/StarflightRemake/Medium-Alien-Peoney-Elm.png" target="_blank" rel="noopener" class="mycode_url">http://www.jfdhobbies.com/StarflightRema...ey-Elm.png</a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="http://www.jfdhobbies.com/StarflightRemake/Shrub-Alien-Laurel.png" target="_blank" rel="noopener" class="mycode_url">http://www.jfdhobbies.com/StarflightRema...Laurel.png</a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="http://www.jfdhobbies.com/StarflightRemake/Tall-Alien-Flowering-Poplar.png" target="_blank" rel="noopener" class="mycode_url">http://www.jfdhobbies.com/StarflightRema...Poplar.png</a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="http://www.jfdhobbies.com/StarflightRemake/Tall-Alien-Zig-Willow.png" target="_blank" rel="noopener" class="mycode_url">http://www.jfdhobbies.com/StarflightRema...Willow.png</a></span><br />
<br />
Joseph]]></description>
			<content:encoded><![CDATA[Marvin,<br />
<br />
Here are a few trees and shrubbery that I have created for testing.  <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Let me know if these are the correct height</span></span>.  I matched them to the sizes of the ones you included with the download link, so they should be.  It took me longer to find out how to incorporate all these into one package.  Hopefully I did it correctly.  <img src="https://bravearmy.com/community/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<br />
If these are ok, I can easily create many more for the different planet types/elevations that you mentioned in comments section shown on the main page under the <span style="font-weight: bold;" class="mycode_b">"We want... a Shrubbery"</span> section.<br />
<br />
I gave these trees/shrub some rather strange names. They could be renamed to something different.<br />
<br />
Here is a link where you can download the unitypackage file.  I have also included some screen captures and have provided the links below:<br />
<br />
The Tall Trees, Medium Tree, and Shrub can be found at the following link:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="http://www.jfdhobbies.com/StarflightRemake/AlienPlantsGameObjects.unitypackage" target="_blank" rel="noopener" class="mycode_url">http://www.jfdhobbies.com/StarflightRema...itypackage</a></span><br />
<br />
<br />
The Screen Captures for the above trees/shrub can be found at the links below:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="http://www.jfdhobbies.com/StarflightRemake/Medium-Alien-Peoney-Elm.png" target="_blank" rel="noopener" class="mycode_url">http://www.jfdhobbies.com/StarflightRema...ey-Elm.png</a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="http://www.jfdhobbies.com/StarflightRemake/Shrub-Alien-Laurel.png" target="_blank" rel="noopener" class="mycode_url">http://www.jfdhobbies.com/StarflightRema...Laurel.png</a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="http://www.jfdhobbies.com/StarflightRemake/Tall-Alien-Flowering-Poplar.png" target="_blank" rel="noopener" class="mycode_url">http://www.jfdhobbies.com/StarflightRema...Poplar.png</a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="http://www.jfdhobbies.com/StarflightRemake/Tall-Alien-Zig-Willow.png" target="_blank" rel="noopener" class="mycode_url">http://www.jfdhobbies.com/StarflightRema...Willow.png</a></span><br />
<br />
Joseph]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Alien voice-overs]]></title>
			<link>https://bravearmy.com/community/thread-32.html</link>
			<pubDate>Mon, 25 Feb 2019 09:20:11 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://bravearmy.com/community/member.php?action=profile&uid=8">SavageMind</a>]]></dc:creator>
			<guid isPermaLink="false">https://bravearmy.com/community/thread-32.html</guid>
			<description><![CDATA[I have to ask. Have you considered adding voice acting for the aliens and the crew? I'm sure you can tap the community for volunteers for a meer credits mention. I wanna be the blobbies!!!!!]]></description>
			<content:encoded><![CDATA[I have to ask. Have you considered adding voice acting for the aliens and the crew? I'm sure you can tap the community for volunteers for a meer credits mention. I wanna be the blobbies!!!!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Offering help.]]></title>
			<link>https://bravearmy.com/community/thread-31.html</link>
			<pubDate>Fri, 15 Feb 2019 19:47:54 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://bravearmy.com/community/member.php?action=profile&uid=19">Jeff Graw</a>]]></dc:creator>
			<guid isPermaLink="false">https://bravearmy.com/community/thread-31.html</guid>
			<description><![CDATA[Veteran Unity dev here. I mostly code but I'm something of a generalist. Starflight is my favourite game, so I was overjoyed to find this. I've been looking over the repository, and besides a few nitpicks the codebase looks very clean and approachable. Working on my own KS, but I think I can find some time to contribute. What areas do you want help with specifically?]]></description>
			<content:encoded><![CDATA[Veteran Unity dev here. I mostly code but I'm something of a generalist. Starflight is my favourite game, so I was overjoyed to find this. I've been looking over the repository, and besides a few nitpicks the codebase looks very clean and approachable. Working on my own KS, but I think I can find some time to contribute. What areas do you want help with specifically?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Alternate Color Scheme for Elements]]></title>
			<link>https://bravearmy.com/community/thread-29.html</link>
			<pubDate>Sat, 09 Feb 2019 19:07:46 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://bravearmy.com/community/member.php?action=profile&uid=16">DoubleDust</a>]]></dc:creator>
			<guid isPermaLink="false">https://bravearmy.com/community/thread-29.html</guid>
			<description><![CDATA[Just finished gathering references for alternate colors for the elements - the list is viewable <a href="https://docs.google.com/document/d/1-UONvR4pjUvIDf5Wyup3lYNj66ecbAkQLHBc3I0Vzcw/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">here</a>. I'll go through it later and suggest colors for each in RGB format.<br />
<br />
I ran into a similar problem as Marvin - the pure elements are mostly silver metals, the salts are mostly white powders and the ores are mostly gray rocks, but with enough exceptions to add a bit of variety. Some of the ores have cool shapes too.]]></description>
			<content:encoded><![CDATA[Just finished gathering references for alternate colors for the elements - the list is viewable <a href="https://docs.google.com/document/d/1-UONvR4pjUvIDf5Wyup3lYNj66ecbAkQLHBc3I0Vzcw/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">here</a>. I'll go through it later and suggest colors for each in RGB format.<br />
<br />
I ran into a similar problem as Marvin - the pure elements are mostly silver metals, the salts are mostly white powders and the ores are mostly gray rocks, but with enough exceptions to add a bit of variety. Some of the ores have cool shapes too.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sensors and Analysis for each planet]]></title>
			<link>https://bravearmy.com/community/thread-26.html</link>
			<pubDate>Tue, 05 Feb 2019 14:36:21 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://bravearmy.com/community/member.php?action=profile&uid=12">Sebastian Macke</a>]]></dc:creator>
			<guid isPermaLink="false">https://bravearmy.com/community/thread-26.html</guid>
			<description><![CDATA[The next step in the analysis of the planets is finally accomplished. The sensor and analysis readings of all planets (for full science skills). I had a hard time figuring out the random seed for each planet.<br />
<br />
I have put the output of my program here. <br />
<br />
<a href="https://www.pastiebin.com/5c5a002bb7ff7" target="_blank" rel="noopener" class="mycode_url">https://www.pastiebin.com/5c5a002bb7ff7</a><br />
<br />
The source code will soon be part of the repository on <a href="https://github.com/s-macke/starflight-reverse" target="_blank" rel="noopener" class="mycode_url">https://github.com/s-macke/starflight-reverse</a><br />
The code emulates the Forth interpreter of the original Starflight game.]]></description>
			<content:encoded><![CDATA[The next step in the analysis of the planets is finally accomplished. The sensor and analysis readings of all planets (for full science skills). I had a hard time figuring out the random seed for each planet.<br />
<br />
I have put the output of my program here. <br />
<br />
<a href="https://www.pastiebin.com/5c5a002bb7ff7" target="_blank" rel="noopener" class="mycode_url">https://www.pastiebin.com/5c5a002bb7ff7</a><br />
<br />
The source code will soon be part of the repository on <a href="https://github.com/s-macke/starflight-reverse" target="_blank" rel="noopener" class="mycode_url">https://github.com/s-macke/starflight-reverse</a><br />
The code emulates the Forth interpreter of the original Starflight game.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Creature list.]]></title>
			<link>https://bravearmy.com/community/thread-23.html</link>
			<pubDate>Mon, 28 Jan 2019 21:42:56 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://bravearmy.com/community/member.php?action=profile&uid=8">SavageMind</a>]]></dc:creator>
			<guid isPermaLink="false">https://bravearmy.com/community/thread-23.html</guid>
			<description><![CDATA[This is the list of creatures. I will get info and screenings of each:<br />
<span style="font-size: small;" class="mycode_size"><br />
CRAWLEYE<br />
AERODACTYLE<br />
BRISTLEBARB<br />
ORBULA<br />
TURBLADE<br />
AMORPHLUX<br />
SPINSTIR<br />
SLUGYTE<br />
TERMODE<br />
MAGMATOID<br />
DRAGGIN<br />
ZEEB<br />
OCTAPEDE<br />
MEGAPEDE<br />
NAUTILOID<br />
BIWING<br />
GIGANTICK<br />
WORMONGER<br />
ASPECT<br />
WINGWRAITH</span>]]></description>
			<content:encoded><![CDATA[This is the list of creatures. I will get info and screenings of each:<br />
<span style="font-size: small;" class="mycode_size"><br />
CRAWLEYE<br />
AERODACTYLE<br />
BRISTLEBARB<br />
ORBULA<br />
TURBLADE<br />
AMORPHLUX<br />
SPINSTIR<br />
SLUGYTE<br />
TERMODE<br />
MAGMATOID<br />
DRAGGIN<br />
ZEEB<br />
OCTAPEDE<br />
MEGAPEDE<br />
NAUTILOID<br />
BIWING<br />
GIGANTICK<br />
WORMONGER<br />
ASPECT<br />
WINGWRAITH</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Needed: Science Officer Skill]]></title>
			<link>https://bravearmy.com/community/thread-10.html</link>
			<pubDate>Wed, 09 Jan 2019 13:35:57 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://bravearmy.com/community/member.php?action=profile&uid=1">Marvin Herbold</a>]]></dc:creator>
			<guid isPermaLink="false">https://bravearmy.com/community/thread-10.html</guid>
			<description><![CDATA[I need information on how the science officer skill is used and what the formula or logic behind some of the calculations are.<br />
<br />
For example, how is this skill used to determine what information is revealed to the player when analyzing a sensor scan... ???]]></description>
			<content:encoded><![CDATA[I need information on how the science officer skill is used and what the formula or logic behind some of the calculations are.<br />
<br />
For example, how is this skill used to determine what information is revealed to the player when analyzing a sensor scan... ???]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Needed: Videos of Alien Comms]]></title>
			<link>https://bravearmy.com/community/thread-5.html</link>
			<pubDate>Wed, 02 Jan 2019 12:51:43 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://bravearmy.com/community/member.php?action=profile&uid=1">Marvin Herbold</a>]]></dc:creator>
			<guid isPermaLink="false">https://bravearmy.com/community/thread-5.html</guid>
			<description><![CDATA[Now the generic alien comm system is up and running, I need to add code to handle the specialized communication paths of each alien race. What I need from you guys are videos! Basically, I need videos of you interacting with different aliens in different situations.<br />
<br />
Take a look at the Google sheets document <a href="https://docs.google.com/spreadsheets/d/1S2Cp8aSRFRLIbnSklmsUekCScKFfKRGft3aWHWfgFPw/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">here</a>.  In that spreadsheet, take a quick look at the sheet (bottom row of tabs) that says "m_commList".<br />
<br />
That tab lists all of the possible things that the different aliens will say in the game.  If you had to boil this entire post down to one question it would be "What will trigger the alien to say this line?"<br />
<br />
Going back to the spreadsheet, all of the rows where "m_subject" is "16" are specialized communications.<br />
<br />
The alien races that have specialized communication paths are:<br />
<br />
Elowan - 1<br />
<span style="text-decoration: line-through;" class="mycode_s">Mechan - 3</span><br />
Thrynn - 7<br />
Velox - 8<br />
<br />
The numbers next to each alien race are the corresponding value that you will find under the "m_race" column.  The ones that have been crossed out have been completed, so I don't need videos for those.<br />
<br />
Some of the races have questions that they ask you.  In the spreadsheet, the questions they give you are the rows where the value under the "m_subject" column is "14".  I need to know under what conditions do they ask you these questions, and what happens when you answer "Yes" and "No" to them.<br />
<br />
The alien races that have questions are:<br />
<br />
Elowan - 1<br />
<span style="text-decoration: line-through;" class="mycode_s">Mechan - 3</span><br />
Spemin - 6<br />
Thrynn - 7<br />
Velox - 8<br />
<br />
Some alien races will give you responses to your questions about different things like the Old Empire, the Ancients, themselves, others, and also general information.  What I need to know is under what condition will the aliens give you answers, and under what conditions will they not.  I do not need the actual questions and responses as that is already coded up in the remake.  I just need to know when you are allowed to ask them questions.  For example, with the Mechans, they will not give you answers to your questions until you unlock them by answering a number of their questions correctly first.<br />
<br />
The alien races that give responses to questions are:<br />
<br />
Elowan - 1<br />
<span style="text-decoration: line-through;" class="mycode_s">Mechan - 3</span><br />
Spemin - 6<br />
Thrynn - 7<br />
Velox - 8<br />
<br />
Some alien races make statements - those are the rows where "m_subject" is "13".  I need to know which statements are uttered under which conditions.  For the "m_stance" column, the numbers mean "1" for "Neutral", "2" for "Friendly", "3" for "Hostile", and "4" for "Obsequious".  This "m_stance" is how the aliens choose to treat you.  I've put in initial values for "m_stance", but many are likely wrong.<br />
<br />
The alien races that make statements are:<br />
<br />
Elowan - 1<br />
<span style="text-decoration: line-through;" class="mycode_s">Mechan - 3</span><br />
Spemin - 6<br />
Thrynn - 7<br />
Velox - 8<br />
<br />
Then there are other rows where "m_subject" is "5" which I believe are used as a fallback, and where "m_subject" is "1" and "2" which are alien hails and responses to your hails.  The races with these rows are:<br />
<br />
Elowan - 1<br />
Gazurtoid - 2<br />
<span style="text-decoration: line-through;" class="mycode_s">Mechan - 3</span><br />
Mysterion - 4<br />
Nomad Probe - 5<br />
Spemin - 6<br />
Thrynn - 7<br />
Velox - 8<br />
Velox Probe - 10<br />
Minstrels - 11<br />
Noah Derelict - 19<br />
<br />
And finally, many of the rows seem related to either homeworlds or surrendering.  I do not know exactly what to do with those yet, and how the rest of the alien comms factor in.  Basically, I need videos of alien interactions at their homeworlds, and of combat that leads to them surrendering.<br />
<br />
Races that have alien comms mentioning homeworlds:<br />
<br />
Spemin - 6<br />
Thrynn - 7<br />
Velox - 8<br />
<br />
Races that have alien comms mentioning surrendering:<br />
<br />
Spemin - 6<br />
Thrynn - 7<br />
Velox - 8<br />
<br />
For instructions on taking videos, look at this message <a href="https://bravearmy.com/community/Thread-HOWTO-Running-the-EGA-Version-and-Taking-Videos-and-Screenshots" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
If you have videos to share, upload them to your YouTube account and post the links to them in replies to this message.<br />
<br />
Thanks for all your help!]]></description>
			<content:encoded><![CDATA[Now the generic alien comm system is up and running, I need to add code to handle the specialized communication paths of each alien race. What I need from you guys are videos! Basically, I need videos of you interacting with different aliens in different situations.<br />
<br />
Take a look at the Google sheets document <a href="https://docs.google.com/spreadsheets/d/1S2Cp8aSRFRLIbnSklmsUekCScKFfKRGft3aWHWfgFPw/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">here</a>.  In that spreadsheet, take a quick look at the sheet (bottom row of tabs) that says "m_commList".<br />
<br />
That tab lists all of the possible things that the different aliens will say in the game.  If you had to boil this entire post down to one question it would be "What will trigger the alien to say this line?"<br />
<br />
Going back to the spreadsheet, all of the rows where "m_subject" is "16" are specialized communications.<br />
<br />
The alien races that have specialized communication paths are:<br />
<br />
Elowan - 1<br />
<span style="text-decoration: line-through;" class="mycode_s">Mechan - 3</span><br />
Thrynn - 7<br />
Velox - 8<br />
<br />
The numbers next to each alien race are the corresponding value that you will find under the "m_race" column.  The ones that have been crossed out have been completed, so I don't need videos for those.<br />
<br />
Some of the races have questions that they ask you.  In the spreadsheet, the questions they give you are the rows where the value under the "m_subject" column is "14".  I need to know under what conditions do they ask you these questions, and what happens when you answer "Yes" and "No" to them.<br />
<br />
The alien races that have questions are:<br />
<br />
Elowan - 1<br />
<span style="text-decoration: line-through;" class="mycode_s">Mechan - 3</span><br />
Spemin - 6<br />
Thrynn - 7<br />
Velox - 8<br />
<br />
Some alien races will give you responses to your questions about different things like the Old Empire, the Ancients, themselves, others, and also general information.  What I need to know is under what condition will the aliens give you answers, and under what conditions will they not.  I do not need the actual questions and responses as that is already coded up in the remake.  I just need to know when you are allowed to ask them questions.  For example, with the Mechans, they will not give you answers to your questions until you unlock them by answering a number of their questions correctly first.<br />
<br />
The alien races that give responses to questions are:<br />
<br />
Elowan - 1<br />
<span style="text-decoration: line-through;" class="mycode_s">Mechan - 3</span><br />
Spemin - 6<br />
Thrynn - 7<br />
Velox - 8<br />
<br />
Some alien races make statements - those are the rows where "m_subject" is "13".  I need to know which statements are uttered under which conditions.  For the "m_stance" column, the numbers mean "1" for "Neutral", "2" for "Friendly", "3" for "Hostile", and "4" for "Obsequious".  This "m_stance" is how the aliens choose to treat you.  I've put in initial values for "m_stance", but many are likely wrong.<br />
<br />
The alien races that make statements are:<br />
<br />
Elowan - 1<br />
<span style="text-decoration: line-through;" class="mycode_s">Mechan - 3</span><br />
Spemin - 6<br />
Thrynn - 7<br />
Velox - 8<br />
<br />
Then there are other rows where "m_subject" is "5" which I believe are used as a fallback, and where "m_subject" is "1" and "2" which are alien hails and responses to your hails.  The races with these rows are:<br />
<br />
Elowan - 1<br />
Gazurtoid - 2<br />
<span style="text-decoration: line-through;" class="mycode_s">Mechan - 3</span><br />
Mysterion - 4<br />
Nomad Probe - 5<br />
Spemin - 6<br />
Thrynn - 7<br />
Velox - 8<br />
Velox Probe - 10<br />
Minstrels - 11<br />
Noah Derelict - 19<br />
<br />
And finally, many of the rows seem related to either homeworlds or surrendering.  I do not know exactly what to do with those yet, and how the rest of the alien comms factor in.  Basically, I need videos of alien interactions at their homeworlds, and of combat that leads to them surrendering.<br />
<br />
Races that have alien comms mentioning homeworlds:<br />
<br />
Spemin - 6<br />
Thrynn - 7<br />
Velox - 8<br />
<br />
Races that have alien comms mentioning surrendering:<br />
<br />
Spemin - 6<br />
Thrynn - 7<br />
Velox - 8<br />
<br />
For instructions on taking videos, look at this message <a href="https://bravearmy.com/community/Thread-HOWTO-Running-the-EGA-Version-and-Taking-Videos-and-Screenshots" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
If you have videos to share, upload them to your YouTube account and post the links to them in replies to this message.<br />
<br />
Thanks for all your help!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Needed: EGA Screenshots of Ship Scans]]></title>
			<link>https://bravearmy.com/community/thread-4.html</link>
			<pubDate>Wed, 02 Jan 2019 12:49:15 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://bravearmy.com/community/member.php?action=profile&uid=1">Marvin Herbold</a>]]></dc:creator>
			<guid isPermaLink="false">https://bravearmy.com/community/thread-4.html</guid>
			<description><![CDATA[I need them for both the “Sensors” and “Analysis” for all of the ships you can encounter in the game. There are 23 ships you can encounter – they are:<br />
<br />
Spemin Transport<br />
<span style="text-decoration: line-through;" class="mycode_s">Spemin Scout</span><br />
Spemin Warship<br />
<span style="text-decoration: line-through;" class="mycode_s">Mechan Scout</span><br />
Elowan Transport<br />
Elowan Scout<br />
Elowan Warship<br />
Thrynn Transport<br />
Thrynn Scout<br />
Thrynn Warship<br />
<span style="text-decoration: line-through;" class="mycode_s">Veloxi Transport</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Veloxi Scout</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Veloxi Warship</span><br />
Gazurtoid Scout<br />
Gazurtoid Warship<br />
Uhlek Scout<br />
Uhlek Warship<br />
Veloxi Drone<br />
Nomad Probe<br />
Mysterion<br />
The Enterprise<br />
Minstrel<br />
Noah 9 Derelict Transport<br />
<br />
Post your screenshots as replies to this message.  I will keep this message updated by crossing out the ones I have received, so you know what is still missing.<br />
<br />
For instructions on taking screenshots are <a href="https://bravearmy.com/community/Thread-HOWTO-Running-the-EGA-Version-and-Taking-Videos-and-Screenshots" target="_blank" rel="noopener" class="mycode_url">here</a>.]]></description>
			<content:encoded><![CDATA[I need them for both the “Sensors” and “Analysis” for all of the ships you can encounter in the game. There are 23 ships you can encounter – they are:<br />
<br />
Spemin Transport<br />
<span style="text-decoration: line-through;" class="mycode_s">Spemin Scout</span><br />
Spemin Warship<br />
<span style="text-decoration: line-through;" class="mycode_s">Mechan Scout</span><br />
Elowan Transport<br />
Elowan Scout<br />
Elowan Warship<br />
Thrynn Transport<br />
Thrynn Scout<br />
Thrynn Warship<br />
<span style="text-decoration: line-through;" class="mycode_s">Veloxi Transport</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Veloxi Scout</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Veloxi Warship</span><br />
Gazurtoid Scout<br />
Gazurtoid Warship<br />
Uhlek Scout<br />
Uhlek Warship<br />
Veloxi Drone<br />
Nomad Probe<br />
Mysterion<br />
The Enterprise<br />
Minstrel<br />
Noah 9 Derelict Transport<br />
<br />
Post your screenshots as replies to this message.  I will keep this message updated by crossing out the ones I have received, so you know what is still missing.<br />
<br />
For instructions on taking screenshots are <a href="https://bravearmy.com/community/Thread-HOWTO-Running-the-EGA-Version-and-Taking-Videos-and-Screenshots" target="_blank" rel="noopener" class="mycode_url">here</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HOWTO: Running the EGA Version and Taking Videos and Screenshots]]></title>
			<link>https://bravearmy.com/community/thread-3.html</link>
			<pubDate>Wed, 02 Jan 2019 12:47:15 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://bravearmy.com/community/member.php?action=profile&uid=1">Marvin Herbold</a>]]></dc:creator>
			<guid isPermaLink="false">https://bravearmy.com/community/thread-3.html</guid>
			<description><![CDATA[Often, I will ask people to run the EGA version of the game, do certain things in the game, and possibly also take screenshots or a video while they are doing it. This topic shows you how.<br />
<br />
<ol type="1" class="mycode_list"><li>The first step is to acquire the EGA version of the game. The easiest way to do this is to buy the game from GOG.com <a href="https://www.gog.com/game/starflight_1_2" target="_blank" rel="noopener" class="mycode_url">here</a> – you can usually get it for only &#36;1.49 USD when it is on sale.<br />
</li>
<li>After you install the game via GOG, most likely you will want to replace the “starb.com” file with a version that gives you a million M.U.’s. This is so you can immediately upgrade your ship and get an appropriately trained crew right at the start. This file can be found <a href="https://bravearmy.com/starflight-files/cheats/EGA_Million_MU_Cheat.zip" target="_blank" rel="noopener" class="mycode_url">here</a>. This download only contains a replacement for the “starb.com” file, and will only work with the EGA version – please do not ask me for the entire game.<br />
</li>
<li>After you get past the opening Starflight credits and the Interstel warning screen, press <span style="font-weight: bold;" class="mycode_b">Win</span>+<span style="font-weight: bold;" class="mycode_b">G</span> – that is, press and hold down the windows key on your keyboard, and then press the G key. That will bring up the game bar that is built into Windows 10. Using the game bar, you can take screenshots or record a video.<br />
</li>
</ol>
Any questions?]]></description>
			<content:encoded><![CDATA[Often, I will ask people to run the EGA version of the game, do certain things in the game, and possibly also take screenshots or a video while they are doing it. This topic shows you how.<br />
<br />
<ol type="1" class="mycode_list"><li>The first step is to acquire the EGA version of the game. The easiest way to do this is to buy the game from GOG.com <a href="https://www.gog.com/game/starflight_1_2" target="_blank" rel="noopener" class="mycode_url">here</a> – you can usually get it for only &#36;1.49 USD when it is on sale.<br />
</li>
<li>After you install the game via GOG, most likely you will want to replace the “starb.com” file with a version that gives you a million M.U.’s. This is so you can immediately upgrade your ship and get an appropriately trained crew right at the start. This file can be found <a href="https://bravearmy.com/starflight-files/cheats/EGA_Million_MU_Cheat.zip" target="_blank" rel="noopener" class="mycode_url">here</a>. This download only contains a replacement for the “starb.com” file, and will only work with the EGA version – please do not ask me for the entire game.<br />
</li>
<li>After you get past the opening Starflight credits and the Interstel warning screen, press <span style="font-weight: bold;" class="mycode_b">Win</span>+<span style="font-weight: bold;" class="mycode_b">G</span> – that is, press and hold down the windows key on your keyboard, and then press the G key. That will bring up the game bar that is built into Windows 10. Using the game bar, you can take screenshots or record a video.<br />
</li>
</ol>
Any questions?]]></content:encoded>
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