Glad you like it!
]]>1. The TV body tends to sink into the ground depending on the terrain. I notice that I see little suspension play and no ground give. So it appears that the collision surface is under the actual surface of the terrain. Both the TV and ground should show signs of giver depending on the terrain. The suspension should move more and the ground less on hard terrain. The opposite holds true in mud.
2. There should be a bow wake in water and tire tracks where the TV has been on land. These of course can be effected by snow or rain or other weather that would obscure the tracks.
3. In the future when it is time to collect minerals, you should considered using s mineral scanner like the Sega version. I always thought it was dopey to have minerals just lying on the surface.
4. How do you plan to implement fuel efficiency? Will crew skill and terrain dictate this? I think TV piloting should be a skill requirement. Experience and training will allow for better fuel efficiency on top of add-ons.
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