The next door I worked on was the personnel door. The panel that comes up has the most complicated UI of all the doors at the starport. Here, you create and train crewmembers.<\/p>\n
The original game had images for the 5 races you could choose from. These images are very blocky due to the 160 x 200 resolution the original game ran in, so what I did was bring them into Photoshop, enlarged them, and used a Gaussian blur filter to soften the edges. Then I brought them into Illustrator where I used its nice “Image Trace” tool to produce outlines for each one of the races. After some fiddling with the settings for that tool, I was able to get very good results!<\/p>\n
On this screen, I had to deviate from the original game’s controls quite a bit to modernize it, but this door should still remind you very much of the original game.<\/p>\n<\/div>