Hello Arthlings,<\/p>\n
I just wanted to give you guys a quick update.\u00a0 Today I started working on implementing nebulas.\u00a0 You know, the green magical interstellar stuff that somehow prevents shields from working.\u00a0 That thing.<\/p>\n
So, I have created a Perlin noise shader (billowed style) that will generate and animate the nebula texture map in real time.\u00a0 Then I imported the nebula outlines that I created last year in Adobe Illustrator for my SF1 map into 3DS Max.\u00a0 In 3DS Max I am doing the work of turning those outlines into 3D models, and vertex painting the edges so they fade out.\u00a0 This process will take me a couple of days – there are around 40 or so separate nebulas in the game.\u00a0 But, here’s a preview of what has been done so far!<\/p>\n<\/div>