The Thrynn have been born.\u00a0 They were pretty easy to create since there were already a few pretty decent gecko and lizard models out there on the Internet.\u00a0 I found one that I could use, but it was in Maya format.\u00a0 So I installed Maya for the sole purpose of exporting the model out into the FBX format.\u00a0 I imported the model into 3D Studio Max and then started my work on it.\u00a0 The only thing I really did to the model was to elongate the snout a bit and to bend the body so it looks like he is standing upright.\u00a0 I also rigged and skinned the model so it could be animated in Unity.\u00a0 This is what the Thrynn looked like in the original game:<\/p>\n