First of all, apologies in advance.\u00a0 I’ve actually been quite busy adding stuff to the remake and neglecting to also make blog posts about them.\u00a0 So, today will be a catch-up day.\u00a0 You should expect 3 blog posts (including this one) in my effort to catch you all up on the latest and greatest.<\/p>\n
Michael begged me to add in the Starmap feature so he doesn’t get lost in space.\u00a0 Fine, I said!\u00a0 \ud83d\ude42<\/p>\n
So now we have a starmap feature that is sort of incomplete.\u00a0 In the original game, while moving around the starmap it would calculate the amount of fuel needed to get to the location you are looking at.\u00a0 I don’t do that yet.\u00a0 Also, in the original game, the starmap would automatically add in flux entry and exit points, which I don’t do yet either.\u00a0 Other than that, the starmap is fully functional.<\/p>\n
So these are the things I need to do before I can say this starmap feature gets my stamp of approval:<\/p>\n
Here is a video of the starmap in action:<\/p>\n<\/div>