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Comments on: We Want… a Shrubbery! https://bravearmy.com/starflight/2019/02/09/we-want-a-shrubbery/ The remaking of a legend. Sat, 23 Mar 2019 03:50:57 +0000 hourly 1 https://wordpress.org/?v=6.6.5 By: Marvin Herbold https://bravearmy.com/starflight/2019/02/09/we-want-a-shrubbery/#comment-143 Sat, 23 Mar 2019 03:50:57 +0000 https://bravearmy.com/starflight/?p=899#comment-143 In reply to Joseph.

Hello Joseph –

Thanks for letting me know about the 404 errors at the community forums. I think I have fixed it. Thanks for the updated stuff – I will put it into the game tomorrow. Looking forward to the molten planet plants!

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By: Joseph https://bravearmy.com/starflight/2019/02/09/we-want-a-shrubbery/#comment-140 Fri, 22 Mar 2019 21:40:26 +0000 https://bravearmy.com/starflight/?p=899#comment-140 Marvin,

Not sure you will receive this, but I think the community forum is down. I log in ok, but none of the links work. I get a 404 message – page not found error.

I uploaded the remake of the original shrubbery/trees now HiRes but could not place the link in the Development section. None of the other topics were found either (404 errors). Hope its ok to place the link here. When the board is fixed, this link can be bumped to that section for continuity.

Here is the link to the updated original shrubbery to Hi Resolution.

http://www.jfdhobbies.com/StarflightRemake/HiRes-Redone-Shrubbery-WaterWorlds.unitypackage

I will start on the Molten Planets (trees and shrubs)

Joseph

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By: Blake00 https://bravearmy.com/starflight/2019/02/09/we-want-a-shrubbery/#comment-103 Sat, 23 Feb 2019 14:17:47 +0000 https://bravearmy.com/starflight/?p=899#comment-103 In reply to Joseph ( atmoman ).

Wow! Thanks for doing this for us Joseph!! Look forward to seeing what alien shrubbery you come up with haha!

Feel free to join Marv’s special development forum and make a new thread detailing your progress and asking any queries you have. 🙂

https://bravearmy.com/community/Forum-Dev-Corner

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By: Marvin Herbold https://bravearmy.com/starflight/2019/02/09/we-want-a-shrubbery/#comment-99 Thu, 21 Feb 2019 21:53:37 +0000 https://bravearmy.com/starflight/?p=899#comment-99 In reply to Joseph ( atmoman ).

That sounds like a solid plan. 🙂

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By: Joseph ( atmoman ) https://bravearmy.com/starflight/2019/02/09/we-want-a-shrubbery/#comment-98 Thu, 21 Feb 2019 20:08:23 +0000 https://bravearmy.com/starflight/?p=899#comment-98 I re-downloaded the unity package file, and it installed without any problems. Something must have gone wrong in last night’s download.

Interestingly the trees that I created already match in height, so I’ll start making more of them, ( tall, medium, and shrubbery the same height you have in yours. I’ll make several sets and break them down in size.

The defaults sizes for the big trees (x,y,z) shows as (1, 1, 1) in the tree maker, so they should all fit. When I’m finished with one set, I will create the package like you did, and provide a link where you can download them and see it they are ok. Thanks.

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By: Marvin Herbold https://bravearmy.com/starflight/2019/02/09/we-want-a-shrubbery/#comment-97 Thu, 21 Feb 2019 13:38:56 +0000 https://bravearmy.com/starflight/?p=899#comment-97 In reply to Joseph.

Hmm – I just tested it myself and it seems to work OK. What I did was create a brand new Unity 3D game, then went to Assets > Import Package > Custom Package… and selected the CurrentStarflightVegetationAndStuff.unitypackage file. Imported everything without any errors or warnings. Then you can go into the Assets/Game Objects/Trees folder after import and just drag in “Tree 1” through “Tree 5” into the scene. You can also drag in “Shrubbery 1” and “Shrubbery 2” into the scene, as well as “Rock 1” thru “Rock 9” and all of the elements from their respective folders. The TV does come in without its shader because apparently Unity is not smart enough to automatically include custom shaders with materials that use them, but it isn’t necessary for the purpose of scaling. The tallest tree I have is about 2.5x as tall as the TV.

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By: Joseph https://bravearmy.com/starflight/2019/02/09/we-want-a-shrubbery/#comment-96 Thu, 21 Feb 2019 01:56:00 +0000 https://bravearmy.com/starflight/?p=899#comment-96 I downloaded your CurrentStarflightVegetationAndStuff.unitypackage, but there were no prefabs to place in an environment to compare sizes. I receive error messages —

1. Unknown shader channel count.
2. Broken YAML file(Assents/Game Objects/Trees/Tree 1.prefab). :pca; Fo;e odemtofoer )167727435376924321_ dpesmt exost!

There are 198 similar total error messages.

a) Component Object could not be loaded when loading game object. Cleaning up1

b) Transform component could not be found on game object. Adding one! …. and many more. Also no textures appear. However I don’t need them. All I have to do is compare the sizes of trees and shrubs.

I was able to place the Terrain Vehicle in, and a few trees that I have created were about the same size or slightly smaller than the terrain vehicle.

This is very strange. The package imports without any issues, that is, no hangups or freezes, yet there are no prefabs to load in, and all these error messages show up. It allows me to clear these however.

I will download this package again tomorrow evening when I have more time and try again. Perhaps something happened during the download – maybe a glitch or internet issue.

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By: Marvin Herbold https://bravearmy.com/starflight/2019/02/09/we-want-a-shrubbery/#comment-95 Wed, 20 Feb 2019 13:46:03 +0000 https://bravearmy.com/starflight/?p=899#comment-95 In reply to Joseph ( atmoman ).

Also one additional piece of information you’ll need – the maximum height of the new trees should be around as tall as the existing trees. Any taller and they could poke through the player’s ship floating above the terrain. There are 4 different planetary types that can have trees – (1) Molten, (2) Frozen, (3) Liquid (Earth-like), and (4) Rocky. Having a different set of trees for each one would be awesome. For example, frozen would have icy or snow covered trees. Molten would have I guess spiky or trees that look like they can withstand heat. Each planetary type should have a minimum of 2 big trees, 2 medium trees, and 2 shrubberies, but more is better for variation.

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By: Marvin Herbold https://bravearmy.com/starflight/2019/02/09/we-want-a-shrubbery/#comment-94 Wed, 20 Feb 2019 13:37:32 +0000 https://bravearmy.com/starflight/?p=899#comment-94 In reply to Joseph ( atmoman ).

Heya – I got the video to work finally after a few tries. I’ve exported my trees (and also the rocks and terrain vehicle for scaling) and put it up for download at https://bravearmy.com/starflight-files/misc/CurrentStarflightVegetationAndStuff.unitypackage

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By: Marvin Herbold https://bravearmy.com/starflight/2019/02/09/we-want-a-shrubbery/#comment-93 Wed, 20 Feb 2019 13:15:05 +0000 https://bravearmy.com/starflight/?p=899#comment-93 In reply to Joseph ( atmoman ).

Hmm – the link doesn’t work (the video just sits loading forever). After you create the trees you can go to Assets > Export Package… and select the tree objects and all of their dependencies (materials and texture maps) and it’ll create a file you can send to me and I can import it directly into the game. I will do the same right now and send you the trees and shrubbery I have so you can scale yours to match.

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