Today I started work on the character modeling for the Spemin.  The Spemin is the next race that I will build the comm system for.  I started out by modeling out three hemispheres, boolean’ed them together, decimated the mesh to make it rough, then applied the meshsmooth modifier, and optimized the mesh.  I pretty much have the character itself all complete, blob and all.  Next, I need to create the interior of their ship to use for the background.  It’ll probably be some kind of organic mess dripping green goo…

Enjoy the pictures!

Bonus at the bottom: a quick eye animation test in Unity.