Some more work has been done for the spaceflight user interface. It is barely functional now. The starport now transitions to the spaceflight scene when you use the docking bay transporter pad. It does not do any sanity checking (making sure you have a crew and that your ship is christened) yet.
I grabbed the texture maps used for the docking bay doors from here: https://polycount.com/discussion/132234/mouhsine-adnani-portfolio-and-wips
The basic framework for the buttons has been coded up. Next up is the launch sequence. I have some ideas for a Hollywood special effects style animation sequence where the docking bay door opens and the countdown begins. Think of the air rushing out, etc.
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