I’m back from our holiday trip to Durango, Colorado… and am ready to get back into it!
First up… mighty morphing skyboxes! I have implemented a custom skybox shader that draws from and blends multiple sources. I also created different skyboxes for each of the major races that appear in the game. Their territories are marked on the original Starflight map and I follow it pretty closely.
It works very nicely! Especially while warping through the continuum fluxes, you can see the colors change due to the territories you pass through.
ALSO: The original game texture maps for all 811 planets are in the remake now! Huge thanks to Michael Gams for getting us over the finish line on this mini-project.
Check the changing skyboxes out in the video below. I fly up into Spemin territory, then down into Gazurtoid territory. Then I warp through a continuum flux into Elowan territory, and then back.