Hello Arthlings,

I just wanted to give you guys a quick update.  Today I started working on implementing nebulas.  You know, the green magical interstellar stuff that somehow prevents shields from working.  That thing.

So, I have created a Perlin noise shader (billowed style) that will generate and animate the nebula texture map in real time.  Then I imported the nebula outlines that I created last year in Adobe Illustrator for my SF1 map into 3DS Max.  In 3DS Max I am doing the work of turning those outlines into 3D models, and vertex painting the edges so they fade out.  This process will take me a couple of days – there are around 40 or so separate nebulas in the game.  But, here’s a preview of what has been done so far!