We Want… a Shrubbery!
Over the past few days, I’ve been working on getting trees and shrubbery in. After consulting with the knights who say “Ni!” about shrubbery, I was able to wring some halfway decent looking plants and trees using Unity’s built-in tree editor. Their tree editor is nowhere near as nice as SpeedTree, which is what I am used to working with during my video game programming days, but for the purposes of this game, I think it works OK.
I’ve created 5 different tree types and 2 different shrubbery types. In the original game, they were called “producers” which I guess meant they produced fruit or something.
I took a video of the terrain vehicle exploring the liquid planet at 123,101 around the lower elevations. The vegetation favors the lower elevations – they become less common the higher up you go.
Next, I think I will need to work on the mining system (terrain vehicle cargo hold). I think that is one of the last major bits before the game will become truly playable, as far as gathering elements and selling them at Starport to get money to upgrade your ship.