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Well, that didn’t take long at all.
It took me less than an hour to finish up the ship configuration door. Most of the code was already there from when I built the door a year ago, and all that was left to do was just wire it up with the UI controls. Now you can buy and sell all of the parts to improve your ship. The only thing left to do here really is the repair feature which I do not plan to touch until much later – after aliens can actually do any damage your ship.
Here is a little screenshot of the updated ship configuration door. Note the graphics for the laser and missile turrets as well as the shield.
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Over the past week, I have worked on the final door – the trade depot. I am proud to say it is completely done!
The trade depot allows you to buy and sell elements, as well as buy and sell and analyze artifacts. Everything is working. The trade depot remake remains pretty faithful to the original game.
Next up, I need to revisit the ship configuration door to finish up what I left unfinished last year. Then that would be it for the spaceport, and it would be time for the launch sequence!
After this project has collected dust for a little more than a year, I have decided to resume working on this Starflight remake.
You may be wondering why I stopped, and what made me pick it up again. The reason I stopped was, quite honestly, I got a bit bored. This project was a bit too easy to do and not very challenging, and after it has served its purpose of helping me learn Unity, I just decided to quietly abandon it. After all, I thought nobody cared. But then a few days ago, out of the blue, someone sends me an email saying some very nice things about the project. He also showed the project to a Starflight Facebook group and all of a sudden I had a little fan base. So, that was what made me decide to continue working on the remake!