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I had to go back and tweak the Gazutroid model a bit. It was feeling way too much like…
And not enough like…
So I gave my Gazurtoid model some heavy set eyebrows in an angry pose, and I think it made a big difference. Hope you agree!
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All the races are done… pop open that bottle of 1959 Dom Perignon that you have laying around! Yeah, ignore the fact that I haven’t done the Mysterions yet… but they’re like a 5 minute job (just a bunch of colored spheres). But all of the *hard* races are done. Woo hoo!
The Velox turned out really well I think. I basically started by looking around for free models of insects and came across a decent looking low poly ant one. I imported it into 3D Studio Max and separated out the parts of the ant’s body into their own meshes so they could be animated using a simple method. The only parts of the ant that has any rig and skin on it are the antennae. I made the ant stand “upright”, created some robes for the ant to wear, replaced the eyes with bigger fly-like ones, and created the ship interior (background) from scratch. I made everything as faithful to the original version as possible:
So here are some screenshots of the work in progress, and a video of how the ant… sorry, I mean Velox, looks animated in Unity.
I have never had headfruit. I don’t even know where to get headfruit around here. But man, headfruit sure sounds delicious. 🙂
I have grown my little Elowan from scratch! I’m pretty proud of myself, I must say. Everything here is built and texture mapped by me, nothing came from the Internet. To be fair, the Elowan turned out to be a pretty simple model… not a lot of detail.
This is the Elowan in the original game:
Basically, it is nothing more than some scaled spheres and tapered cylinders boolean’d together and mesh smoothed. All the texture maps were generated using Filter Forge and Substance Player, with a lot of work done in Photoshop.
As usual, here are the screenshots of the work in progress, and a video of the final Elowan in Unity!