I have uploaded the entire code, data, research, tools, bits, bobs, and other thingamajigs into GitHub so you can share in all of its glory.
You should be able to just grab it from GitHub and build the game in Unity. At least, the parts I have completed so far.
Let me know if you have any problems getting this to work. The whole point of this blog is to share my experiences, and if nobody can get this to work then it’s all pretty much pointless. And I hate being pointless.
If you happen to be an artist, and you see something here that you can do so much better, please do. Although I have oodles of technical skill when it comes to 3D Studio Max, Photoshop, Illustrator and so on, I am no artist nor do I pretend to be. I do my best, and move on. I leave the mind-bending tasks of creating texture maps, skinning rigs, willing forth beautiful meshes, and other otherworldly endeavors like these… to others.
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