The Awakening

Welcome to my Starflight blog!

Allow me to start off by giving you a little background about me. I used to be a game programmer. Starting in 1996 and ending in 2010, I was a game programmer for much of that time frame. The first company I worked for was Bethesda Softworks. While I was there, I worked on several games, including Battlespire, Redguard, PBA Bowling 2, X-Car: Experimental Racing, and Burnout: Championship Drag Racing. The last game company I worked for was Rainbow Studios, which was a division of THQ. At Rainbow, I worked on Cars: The Video Game, Cars: Mater-National, Deadly Creatures, Dood’s Big Adventure, and several other unreleased games.

So now you know I am a bona fide game developer with many published games under my belt. My specialty is the game engine which includes graphics, artificial intelligence, physics, sound, music, networking, and so on.

It’s been 7 years since I have done any real game programming. Recently, I discovered that Unity Technologies have made their game engine available to hobbyists for free. I decided that it might be fun to get back into game programming by learning Unity. What better way to learn Unity than to remake one of my favorite childhood PC game: Starflight.

Starflight Box ArtStarflight came out in 1986. I was just entering high school. I was quickly amazed and enthralled by the planet generator that this game uses, and it was the source of much fantasizing and inspiration for me. This game is deceptively simple – after all, it shipped on only two 5 1/4″ floppy disks. I spent many man-weeks exploring the Starflight universe and wondering at the technical aspects of it. I never did beat the game.

So, now that brings us to today and this website. I intend to chronicle my journey remaking Starflight with Unity, and sharing my experiences here. Hopefully, someone will get a kick out of this.

I fully intend to give credit where credit is due for all the things that I find on the Internet that I can use either in the game or on this website. For example, I found the box art image, that is displayed here in this post, at http://otherelectricities.com/neckdeep/starflight.html – an interesting web page. This is the exact box art for the version of Starflight that I have sitting on my desk, which I have had in my possession for 30 years.

By the way, this post has been made sticky so it will always appear first on the home page. All of the posts following this one appear in reverse chronological order, so that my frequent visitors are able to easily keep up. If you would like to start reading my posts from the beginning in the correct order, go directly to my next post which is over here.

If you would like to contact me, send me email at marvin dot herbold at gmail dot com.

By |2019-01-11T18:31:22+00:00June 9th, 2017|Starflight|2 Comments

2 Comments

  1. Blake00 July 30, 2018 at 1:37 am - Reply

    OH MY GOD!! You sir are a frigging legend!!! I run a SF fan site that tributes all the fan projects, I’ll be definitely adding yours to near the top asap! This is amazing!!!
    http://blakessanctum.x10.mx/Games/Starflight/

    I also run the SF facebook group which is pretty much the last active SF fan community out there so please stop by and say hi! 🙂 Also feel free to post links there whenever you update your blog on this project.
    https://www.facebook.com/groups/starflight3/

    And lastly have you heard about the new official SF coming from SF1&2 lead Dev Greg? Looks pretty cool although a lot of us school guys prefer a bit more of a classic look which I can see you’re going for in your remake. 🙂
    https://www.fig.co/campaigns/starflight-3

  2. Joseph January 5, 2019 at 6:54 pm - Reply

    Wow! Great to see this. I bought Starflight 1 in 1987 and actually solved it.. Also bought Starflight II Trade Routes of the Cloud Nebular and solved that one. Keep up the good work. Maybe I can help out in some way. Will join the forum today.

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