OK, I seem to have encountered my first real Unity bug. Take a look at the two screen shots below.
The only difference between the two is that for the one on the left it was taken while the game was running inside the Unity editor, and for the second one it was taken from the Build & Run executable. That’s it. So tell me… why is the shading of the big planet completely jacked in the second screen shot? It looks like one of the axis of the normal map is inverted, turning my beautiful craters into ugly mounds. Why? WHY? WHYYYYY??!!!