Tonight, I made some progress with setting up the ship configuration UI. This UI is a little different than the others I’ve done so far because it has a 3D element (the ship) that is rendered on top of the 2D parts. I’ve had to learn how to use Unity’s render targets to accomplish this. It seems to be working well. There’s not much left to do with setting up the components of this UI before it is time to write the C# code for it. Here’s a screen shot of what I have done so far:

Ship Configuration A