Here is the final launch cinematic sequence. While working on this I also created the C# script and shader and material for what I call the “Infinite Starfield” effect. This will be visible when the ship is moving around – basically dust particles that help give the sensation that we are flying around in space. You can see this effect work at the end of the launch sequence – the dust particles materialize in and move as the ship moves out of the docking bay.
I’ve been hard at work this afternoon messing around with the cinematic sequence of opening the docking bay doors. I think I have it done good enough for now. Next up is the countdown sequence. Let me know what you think!
Eventually, I will need data to generate the 811 planets present in the Starflight universe. Towards that end, I have created a sister project called the Starflight Planets Project. Basically, it is just a website that will allow you to upload a specific screenshot for each planet in the game. If you are interested in contributing some of your time to fill in the gaps, visit this link:
Your contribution is very much appreciated! In return, when you give your name when you upload your screenshots, I will make sure that your name (or whatever alias you choose) appears both here on this blog, and in the game itself on a credits screen!
Hopefully, it won’t take too long to collect screenshots for all 811 planets.